Carrier Command 2 Land & Air Vehicle Information
Welcome to our Carrier Command 2 Land and Air Vehicle Information guide. Guide detailing the specifics on each available vehicle in the game.
Some of the information isn’t presented in game directly, as far as I can tell, such as max speed, so I tested it myself either on the starting warehouse island, or in the skies and oceans near it. I also could not find any information on how much fuel each vehicles holds outside of the percentages they show, so if anyone can find that information, please let me know.
Seal
- HP: 400
- 10 armor
- 10,000KG
- Max Land Speed: 13 kph
- Max Naval Speed: 7.5 kph
- 2x Support Slots – Observation Camera, IR Countermeasures, Sonic Pulse Generator, Smoke Launcher (Explosive), Smoke Launcher (Stream)
- 1x Primary Slot – 30mm Cannon, 40mm Cannon, Anti-Air Cannon, Missile Array, Virus Bots, Actuated Camera, Radar
Walrus – Carrier Command 2 Land & Air Vehicle Information
- HP: 400
- 20 armor
- 15,000KG
- Max Land Speed: 17.5 kph (VERY slow acceleration past 15 kph)
- Max Naval Speed: 6 kph
- 2x Support Slots – Observation Camera, IR Countermeasures, Sonic Pulse Generator, Smoke Launcher (Explosive), Smoke Launcher (Stream)
- 1x Primary Slot – 30mm Cannon, 40mm Cannon, Anti-Air Cannon, Missile Array, Virus Bots, Actuated Camera, Radar
Bear
- HP: 400
- 40 armor
- 20,000KG
- Max Land Speed: 13 kph (VERY slow acceleration, ran out of room. If someone got it going faster, please let me know)
- Max Naval Speed: 7.5 kph
- 2x Support Slots – Observation Camera, IR Countermeasures, Sonic Pulse Generator, Smoke Launcher (Explosive), Smoke Launcher (Stream)
- 1x Primary Slot – 100mm Cannon(Battlecannon), Heavy Cannon, Artillery Gun
Albatross – Carrier Command 2 Land & Air Vehicle Information
- HP: 40
- 0 armor
- 20,000KG
- Max Speed: 140 kph (As close to level flight as I could manage)
- 1x Camera Slot – Gimbaled Camera
- 4x Primary Slots – 20mm Autocannon, Rocket Pod, Bomb (Light), Bomb (Medium), Bomb (Heavy), Missile (IR), Missile (Laser), Missile (AA), Missile (TV), Torpedo, Torpedo (Noise), Torpedo (Countermeasure), External Fuel Tank
Manta
- HP: 80
- 4 armor
- 25,000KG
- Max Speed: 280 kph (As close to level flight as I could manage)
- 1x Camera Slot – Gimbaled Camera
- 2x Support Slots – IR Countermeasures, Sonic Pulse Generator, Smoke Launcher (Explosive), Smoke Launcher (Stream)
- 1x Radar Slot – AWACS Radar System
- 4x Primary Slots – 20mm Autocannon, Rocket Pod, Bomb (Light), Bomb (Medium), Bomb (Heavy), Missile (IR), Missile (Laser), Missile (AA), Missile (TV), Torpedo, Torpedo (Noise), Torpedo (Countermeasure), External Fuel Tank
Razorbill
- HP: 40
- 0 armor
- 15,000KG
- Max Speed: Max Speed: 145 kph (As close to level flight as I could manage)
- 2x Support Slots – IR Countermeasures, Sonic Pulse Generator, Smoke Launcher (Explosive), Smoke Launcher (Stream)
- 2x Primary Slots – 20mm Autocannon, Rocket Pod, Bomb (Light), Bomb (Medium), Bomb (Heavy), Missile (IR), Missile (Laser), Missile (AA), Missile (TV), Torpedo, Torpedo (Noise), Torpedo (Countermeasure), External Fuel Tank
Petrel
- HP: 160
- 4 armor
- 20,000KG
- Max Speed: 145 kph (As close to level flight as I could manage)
- 1x Camera Slot – Gimbaled Camera
- 4x Primary Slots – 20mm Autocannon, Rocket Pod, Bomb (Light), Bomb (Medium), Bomb (Heavy), Missile (IR), Missile (Laser), Missile (AA), Missile (TV), Torpedo, Torpedo (Noise), Torpedo (Countermeasure), External Fuel Tank
- Can airlift ground vehicles