Star Renegades Elemental & Status Effects
Simple list of what elemental status effects do as it isn’t conveniently shown in-game.
Pyro (Burning)
Effects:
- Adds +25% Armour Penetration on Crit
- Adds a (3*lvl) DoT effect on Crit (Stacks with Flurry)
Pulse (Ionized)
Effects:
- Adds +25% Damage vs Shields
- Ionized: (5*lvl)% Defence Reduction vs Shield Damage
Concussion (Rattled)
Effects:
- Adds 10 Seconds to stagger time.
- Rattled: (10*lvl)% Increased Stagger delay
Laser (Irradiated)
Effects
- Adds +25% Dmg bonus vs Health.
- Irradiated: (5*lvl)% Defence reduction against health damage
Antimatter (Disintegrate)
Effects:
- Adds 10 Seconds to stagger time.
- Disintegrate: – lvl armour per round
Nitro (Chilled)
Effects:
- Adds +25% Armour Penetration on Crit.
- Chilled: Slows attacks by (5*lvl) seconds
Phasma (Vulnerable)
Effects:
- Adds +25% Armour Penetration & Shield Penetration on Crit.
- Vulnerable: Reduces Defense vs Crit Damage by (5*lvl)%
Corruption (Corrupted)
Effects:
- Adds 25% Armour Penetration
- Adds +25% Damage to Health
- Corrupted: -(5lvl) Damage Dealt & (1.8lvl) DoT damage
Weaken Damage
Effects:
- Reduce Damage output by n%
- Reduce Armour Damage output by n%
Weaken Defense
Effects:
- Reduce Shield Defense by n%
Marked
Effects:
- 25% Reduced Defense vs Crit Damage
- Cannot Stealth
Note: Several abilities gain a damage boost against targets that are marked.