The Henry Stickman Collection Wiki
- The Henry Stickmin Collection – Complete Guide
- The Henry Stickmin Collection – Bios Guide
- The Henry Stickmin Collection – Plushies Locations
- The Henry Stickman Collection – How to Enabled Fullscreen
- The Henry Stickmin Collection – How to Become a Legend Like Charles
- The Henry Stickmin Collection – Secret Achievements & Walkthrough
Fleeing the Complex is the fifth recreation withinside The Henry Stickmin series. It is an immediate sequel to Infiltrating The Airship, and is known as as Episode IV of the Henry Stickmin story.
The Henry Stickmin Collection Fleeing The Complex Achievement
Henry Stickmin is imprisoned in a complicated, referred to as The Wall, after the warden, Dmitri Petrov reveals out approximately his movements withinside the past. Henry ought to discover a manner to escape the complicated and can name on a few vintage buddies to help, rather the Toppat Clan and Charles, and make new buddies, which includes Ellie, to make it out alive.
Fleeing the Complex is about in snowy mountains, wherein The Wall is positioned and Henry is imprisoned. The complicated holds the ‘world’s maximum foxy and infamous criminals’, as stated through Dmitri Petrov withinside the intro of the game.
The Henry Stickmin Collection Fleeing The Complex Walkthrough
Henry wakes up to find that The Warden of The Wall (the name of the complex) has found and imprisoned him (as seen in the teaser trailer). He says that The Wall is where some of the most cunning and notorious criminals are kept. After informing Henry that he will be stuck inside for a long time, he orders one of his employees, Gregory, to move him to the transfer cell where Ellie, a fellow inmate, is already located. After Gregory turns around, Henry has a choice in what to do now. Each of the four choices starts one of Henry’s escape attempts:
- Boost Up (GI/CA): Where Henry asks Ellie to help him reach a hatch in the ceiling.
- Charge tackle (PD): Where Henry attacks Gregory.
- Wait for Transfer (IRO/TB): Where Henry waits to be transferred to his new cell in order to make an escape from there.
- Play dead (Fail): Where Henry pretends to have died. Gregory throws him out a trash chute outside and falls to his death in the ocean. Message: Pretty convincing there.
Boost Up (2 Endings)
Henry signals for the prisoner to his left, Ellie, to boost him up to the hatch above, and she does. After Henry manages to get up through some struggle, he uses a rock to smash his handcuffs. Now has to choose whether or not to bring Ellie along.
Bring Ellie (Convict Allies)
Henry lowers the ladder and Ellie climbs up into the shaft with him. They continue together. Two guards are preventing their path to escape, so Henry must decide how to get past them.
- Distract (Fail): Henry begins to dance in front of the guards to distract them. However, the guards like the dance and join him. After a few seconds of them dancing, Ellie shrugs and joins the fun. Message: I… Wh… I just.. Whaat.
- Bounce Bros (Fail): Henry and Ellie do the Bounce Bros. move from Mario & Luigi: Superstar Saga, but before Henry can leap towards Ellie, she falls on him. Message: Did you really need to be so extravagant?
- Tall Guy (Fail): Henry and Ellie disguise themselves as a tall guy using a trench coat, but the guards recognize Henry and they stop him. Message: I don’t see how being taller was supposed to help there.
- Synchronized Takedown: Henry and Ellie strangle the guards from behind and proceed.
At the end of a hallway, they reach a door to the security office. The button to open the door is on the other side. Ellie suggests that Henry should try to get to a hatch so he can enter the room and open the door.
- GraviTor 2.0 (Fail): Ellie sends Henry up in a gravity ball, but doesn’t restore gravity back to default, launching Henry sideways. Message: Newton’s 6th Law. Use the gravity knob to reset gravity to the default setting.
- Judo Throw (Fail): Henry runs towards Ellie to do a judo throw, however she launches Henry into a wall, smashing his face. Message: That’s about the teamwork I expected.
- The Force: Ellie uses a Force Choke from Star Wars to lift Henry up, and lifts him over the barrier before he suffocates. Star Wars music can be heard in the background.
Henry successfully reaches the room and opens the door, but in the process also opens the doors of all the cells, starting a massive outbreak. In the chaos, Henry and Ellie flee but are soon cornered by three guards. Each of them can choose one of two weapons to take the guards out:
- Henry: Sniper rifle, Ellie: Crossbow (Fail): Henry leaps from a box with his rifle and spins in a 720 degrees, attempting to no-scope the guards, however, lands before he could finish the move and no-scopes Ellie instead. Message: >Let’s see that in an instant replay< (sound warning) If the player clicks this, an MLG version of the fail will play and the player will get an achievement.
- Henry: Grenade, Ellie: Taser (Fail): Henry tosses the grenade and Ellie tasers it, causing a giant electrical explosion that kills them and the guards, along with devastating part of The Wall. Message: Electricity + Grenade = Crazy Explosion apparently.
- Henry: Grenade, Ellie: Crossbow (Fail): Henry throws the grenade, and Ellie hits it with an arrow, pinning the grenade on the face of one of the guards. Realizing the grenade will soon go off, the guard jumps at Henry, apparently trying to kill Henry and himself as a last ditch Kamikaze strike. Message: If he goes down he’s taking you with him!
- Henry: Sniper rifle, Ellie: Taser: Ellie tasers Henry, causing Henry to shake uncontrollably. Fortunately, he shoots all three guards and they proceed.
They run and see an elevator with two complex guards in it. Ellie finds two guard hats. There are 3 options for them to use the hats.
- Pass by (Fail): Henry and Ellie gets put on the hats and walk by the guards in the elevator unnoticed, but they run into a second elevator with convicts who, thinking they are real guards, attack them. Message: Looks like they bought your disguises.
- Blend in (Fail): Ellie and Henry put on the hats and get into the elevator with the real guards. Ellie talks to the guards, but one guard realizes the two of them are in fact convicts (as Ellie claimed that she and Henry transferred from the eighth floor, which is, in fact, solely the Wall’s cafeteria) and pulls out his gun, leaving Ellie and Henry with shocked looks. Message: What is that guy a detective or something?
- Toss: Henry and Ellie toss the hats away, and when the Guards investigate the noise, they find the second elevator filled with escaped convicts. While the guards arrest the convicts, Ellie and Henry manage to escape.
The two of them reach the yard, which is a complete madhouse because of all the criminals running away. A member of Center for Chaos Containment can be seen. It looks like Wilson. Gregory catches Ellie who asks for help. Henry can make three decisions:
- Adrenaline (Fail) : Henry injects himself with adrenaline and dashes to take Ellie, but he takes Gregory instead. Gregory face plants Henry on the ground. Message: I guess they do look pretty similar. I see how you could get them mixed up…
- The KNEE (Fail) : Henry does a little “dashdance” before leaping towards Gregory, doing Captain Falcon’s forward air attack from the Super Smash Bros. series (starting from Melee), his Knee of Justice. He also hits Ellie in the process and the two get knocked back and K.O’d from the side blast line. Following afterwards, the “YOU WIN. PERFECT.” words from Street Fighter appear on the screen, while Henry looks at the words with a confused smile. Message: Whoa whoa whoa! You can’t go mixing fighting game references like that!
- Make a Face: Henry makes a face at Gregory, distracting him long enough to get hit by a truck.
Henry “rescues” Ellie. Now there are 3 ways Henry and Ellie can go:
- Hole in the fence (Fail): The fence turns out to be next to a cliff. Henry runs off the cliff. Ellie stops before she suffers the same fate, but gets pushed off by another prisoner behind her. Message: Looks like you needed one of these (blocker from Lemmings image)
- Truck (Fail): Henry and Ellie gets into a truck along with some other convicts. Only after they close the door do the convicts realize there is no-one behind the wheel to drive the truck. Message: Didn’t your mother tell you not to get into vans with strangers? (I guess this is a truck.)
- Motorcycle: Henry signals Ellie to come on a motorcycle, but the Warden attacks and floors him. Ellie manages to ride off, and soon returns with a stop sign, using it to knock the Warden out. Henry boards the motor cycle and the two of them speed away, earning you the title of Convict Allies.
Go solo (Ghost Inmate)
Henry decides to leave Ellie and continue solo. He soon runs into the two guards blocking a door. To get past them Henry can use the following options:
- Command Melody (Fail): Using the Wind Waker from Zelda, Henry mind controls one of the guards and makes him enter a cell. However, the other guard is unaffected and stops Henry. Message: Too bad you didn’t know how to play, like, an Ocarina or something.
- Pickpocket (Fail): Henry pickpockets one of the guards (a reference to Skyrim), and manages to steal enough items from him to fill a bag, but the bag is too heavy and crushes Henry. (There is a reference within a reference in this scene the, last item Henry steals is called Monstro’s tooth which is a reference to The Binding of Isaac) Message: Did you really need all that? (No loot left behind!)
- Sprint (Fail): Henry sprints past the guards, who, after consulting each other about it, shoot Henry with a laser spear, obliterating him. Message: Bet you thought that was just a spear.
- Whoopee Cushion: Henry throws a Whoopee Cushion tied to a rock at the guards, who start accusing each other of having farted and eventually come to blows.
Henry makes it past the fighting guards and goes down the hallway. The door on the end is locked so Henry has to go through the hatch in the ceiling in order to reach the security office. He can use:
- Longshot (Fail): Henry fires the longshot, which, since it can only hook onto wooden objects, hooks onto a crate in another room. When the rope is reeled in, Henry is send crashing into a closed door. Message: The longshot only hooks on to wood things. Luckily you hit one.
- Spring (Fail): Henry uses a spring from the Sonic franchise to reach the roof of the office, but it makes so much noise the guard hears him and pulls out a gun. Message: Come to think of it those boingers are kinda loud.
- Power Jump: Henry crouches until he begins flashing and leaps high into the air (the Power Squat Jump from Super Mario Bros. 2), landing perfectly on the ceiling and goes through the hatch.
In the office, Henry reaches an elevator shaft. Now he can use:
- Bungee (Fail): Henry ties a rope around his waist and jumps into the shaft, but since it is a plain rope rather than a bungee elastic it breaks him apart from his back. Message: Did… did you just bungee jump with a plain rope?
- Button (Fail): Henry opens up the elevator and gets in, but it stops on another floor and a bunch of guards, who were about to go on their lunch break, get in as well and notice Henry. Message: Lunchtime already fellas?
- Balloon: Henry jumps into the shaft and starts inflating a balloon. Soon it gets so big it fills up the entire shaft and slows Henry down, allowing him to get out of the shaft again.
Henry spots an open vent at the other side of a deep shaft. The only way across is a pipeline:
- Plunger Boots (Fail): Henry puts on Plunger Boots, but they get stuck to the floor before Henry can even start his attempt to cross the pipeline. Message: aeiou
- Balance (Fail): Henry tries to walk across the pipeline, and reaches the halfway point despite nearly losing his balance twice, but then the pipe breaks, causing Henry to fall to his demise. Message: Oh. That pipe wasn’t very sturdy. (Fatso..)
- Helium: Henry inhales some Helium, which makes his head swell up like a balloon. This allows him to float to the vent.
One he crawls through the vent, Henry finds himself at the docks at the foot of the complex. He now has to make it past two more guards:
- Shadozer (Fail): Henry uses the Shadozer to turn himself into a living shadow, but just then a cloud moves in front of the moon, blocking the light. Henry desperately tries to turn back to normal before the cloud’s shadow kills him, but is too late and only materializes halfway. Message: Now you’re but a shadow of your former self.
- Box (Fail): Henry gets into a box and tries to sneak past the guards (This is a reference to Metal Gear Solid). However, they notice the box and proceed to use it as a table to play a card game, preventing Henry from going anywhere. Message: Hey at least you weren’t found!
- Leaf: Using the Super Leaf power-up from Super Mario Bros. 3, Henry gains the ability to fly past the guards using his raccoon tail.
Now on the outer docks, Henry can choose between three vehicles to get away:
- Rocket (Fail): Henry climbs into the rocket and starts it, but accidentally also activates the parachute, causing the rocket to crash. This is probably a reference to Kerbal Space Program as lots of new players mess up the staging and may deploy the parachute first like Henry. Message: I think you mixed up the staging process a bit.
- S.S. Annie (Fail): Henry climbs aboard the S.S. Annie, kills Captain Lazlo Ugovich and sails away. It may look like you’ve won…but Milosh Krakowski realizes something is not right because the ship wasn’t scheduled to leave yet and attacks/kills Henry with a knife. Message: Did you think none of the crew would notice an unscheduled departure?
- Dinghy: Henry climbs into a small rubber boat and sails away. The guards see him but think it’s Smith going off to see his family. You now escaped, earning the rank of Ghost Inmate.
Charge Tackle (Presumed Dead)
Henry decides to tackle Gregory now that his back is turned and make a run for it. As Henry sprints down the hall, another guard sees him and attempts to shoot him. Henry can:
- Do nothing (Fail): If no option is chosen before the timer runs out, the guard shoots Henry. Message: Notice that new timer? Now you know exactly how much time you have before your terrible reflexes are revealed.
- Speed Shoes (Fail): Henry puts on a pair of Sonic’s Speed Shoes and sprints away, but can’t stop in time and crashes into a wall. Message: 2 fast 4 you
- Hide (Fail): Henry runs into an empty cell to hide from the guard. The cell door promptly closes behind him, trapping him inside. Message: Oh, you managed to find a cell on your own! What a responsible prisoner.
- Acrobatics: Henry uses some fancy acrobatic moves to dodge the shots.
Having outrun the first guard, Henry sees he’s running towards two more guards:
- Do nothing (Fail): if no option is chosen before the timer runs out, Henry comes to a stop before the two guards, unable to get past them. Message: Yunno, I don’t think that guy knows what he’s saying.
- Web Throw (Fail): Henry tries to shoot web like Spider-Man, but since his hands are still in handcuffs it fails and he crashes onto his face (however Henry can’t even shoot web as he is not Spider-Man). Message: Your hands are still covered up you know. (Can you even shot web?)
Tool Gun (Fail): Henry grabs a tool gun, opens up the console and entered the cheat codes referenced from Valve’s Source Engine cheating method. Those commands are:
- sv_cheats 1 (to be able to use cheats)
- noclip (literally)
After entering those commands, Henry flew through the roof and onto the rooftop, then immediately got kicked from the “server” because of cheating. Message: Cheaters never prosper.
- Item: Henry uses a Boo item from Mario Kart to turn invisible and sneak past the guards.
Henry makes it to the elevator at the end of the hallway. The Warden is warned about Henry’s escape and raises the alarm. Henry reaches the yard and now has to decide his next course of action. There are four ways he can go:
- Boxing Guard (Fail): Henry runs towards the guard with the boxing gloves, and gets knocked out cold by him. A guard boo’s at him in the background. This is a reference to the boxing game franchise Punch-Out. Specifically, the man who gives Henry a “TKO” is Cocca Colinski, a reference to the soda-guzzling Russian boxer Soda Popinski. Message: TKO
- Tank (Fail): Henry tries to go past the tank from Advance Wars and is shot down. Message: Gee, TANKS a lot.
- Building (Fail): Henry runs into an empty building, where he encounters Freddy Fazbear from the first Five Nights at Freddy’s. Freddy then jumpscares Henry (and possibly stuffs him into a suit offscreen). Message: That wasn’t scary.. (Click Freddy for a secret achivement: Spook)
- Karlov: Henry confronts a sword-wielding guard named Karlov in a Fire Emblem sword fight. He gets a critical hit and kills him in battle.
Note: Spook can be a choice in The records at the airship. Which is a spider on a stick.
Henry manages to attain a truck. He is near the go out now, however 3 guards are blocking off his manner. Henry can use:
- Sandwich (Fail): Henry eats the sandwich and becomes a hulking, muscular man. He knocks out guards, however returns to his ordinary self earlier than he can take out the 0.33 one, who proceeds to kick him withinside the crotch. This is a connection with a beat ’em up sport entitled Castle Crashers with the aid of using the Behemoth. Message: This one bizarre trick will make you SUPER BUFF! Weightlifters HATE him!
- Costume (Fail): Henry disguises himself as a snowman and attempts to sneak beyond the guards. But the guards assume an inmate named Frosty is escaping and shoot him. Message: Those men want to CHILL.
- Truck: Henry steals the truck and drives via the gate.
The guards right away begins offevolved chasing Henry with a jeep and armored vehicles. A chase series begins. The guards open hearthplace on Henry, who can use:
- Do nothing (Fail): If no choice is selected earlier than the timer runs out, Henry is gunned down with the aid of using a defend. Message: Not even close, baby.
- Shoot (Fail): Henry pulls out a gun and returns hearthplace, however forgets to look at in which he’s going and crashes right into a tree. Message: Eyes on the street man!
- Bail (Fail): Henry makes use of a parachute to leap out of the shifting truck, most effective to discover the guards watching for him while he lands. He is gunned down afterwards. Message: You need to’ve accompanied up with a tether out of your wrist strapped grapple hook. (What do you suggest you do not have one in all those..)
- Slam: Henry rams the automobile on his left and knocks it into the ravine.
Unfortunately, this closing movement additionally reasons the truck to be knocked over. It slides toward the brink of the ravine. The guards surround the truck, and the Warden of the Complex arrives. He tells Henry he’s inspired with the aid of using his movements considering no one ever escaped the Wall earlier than, however insists that Henry surrenders now. Henry can use:
- Warp Star (Fail): Henry grabs the warp big name from the Kirby franchise and flies off, crashing proper into the jail from the second one sport, probable killing him. Message: This area appears familiar.
- Airbag (Fail): Henry turns on the vehicles Airbag, however it knocks him out of the cockpit into the ravine. Message: Airbags shop lives.
- Surrender (Fail): Henry surrenders. The Warden says that he did the proper choice. Henry is again to a most safety mobileular in The Wall while again, leaving him sad. Message: Maximum safety? What an honor!
- Do Nothing: If no choice is selected earlier than the timer runs out, the Warden angrily kicks the truck into the ravine. Having reputedly killed Henry, he orders his guys to go back to the Wall. However, Henry isn’t always useless; he controlled to get out of the truck and clings onto the wall of the ravine. When the guards and the Warden are gone, Henry climbs returned up and walks off, incomes the rank of Presumed Dead. He later makes a faux Passport and leaves the country. This makes it the primary quick-time occasion withinside the collection this is surpassed with the aid of using waiting.
Wait for Transfer (2 endings)
Henry makes a decision to wait. Eventually, he’s taken to his mobileular. Once there he can use:
- Teleporter (Fail): Henry is teleported into the center of a collection of Protoss Zealots. They and Henry assault and get killed with the aid of using an enemy Protoss Colossus, with “Bassen” responding “depart noob”. This is a Star Craft II reference. Message: gg no re (Which means, “Good Game No Rematch)
- Sonic Pulse (Fail): Henry makes use of Sonic Pulse to blast off the walls, however he most effective manages to blow his personal head off. Message: That harm my ears!
- Fake illness (Fail): Henry coughs to get the guards attention, and is right away tranquilized and ship to a quarantine mobileular with different ill inmates. Message: What, you do not like your new friends?
- Cookie (Fail): Henry eats the cookie from Alice in Wonderland, which makes him develop massive and smack right into a wall. Message: How curious.
- Laser Plane: Henry makes use of the laser aircraft to reduce a hollow withinside the ground. He falls into the room under his mobileular.
In the room Henry unearths a phone. He can use it to name both the Toppat Clan or the Government for assist, every ensuing in a distinctive finishing:
Toppat Clan (The Betrayed)
Since he’s reputedly nevertheless chief of the Toppat Clan because the activities of Infiltrating the Airship, Henry calls the extended family to bust him out of The Wall. Two hours later, the Airship arrives. Henry has to get to the alternative aspect of the cafeteria to attain the airship. He can use:
- Undercover Agent (Fail): The Toppats flip out to have a mole in the Wall, however while he attempts to touch Henry he immediately blows his cowl with the aid of using the others with the aid of using pronouncing he is going to interrupt him out. Message: He spent 3 years undercover… What a waste.
- Neurotoxin (Fail): The Toppats hearthplace a neurotoxin grenade into the cafeteria, however considering Henry doesn’t put on a fueloline masks he’s taken out with the aid of using it too. Message: Oh, did they overlook handy out your fueloline masks beforehand?
- Drill Pod: The Toppats release a drill pod with three contributors internal on the complex. They begin firing on the guards of the complex.
While the Toppat thugs cowl him, Henry has to make it to the airship. He can use:
- Magnet (Fail): Henry grabs a magnet and pursuits it on the airship, however as an alternative of having pulled toward the airship, the airship is pulled toward him and crashes into the Wall. Message: Well you see, due to entropy, the… uh.. Alright I can not BS my manner via this one.
- Slingshot (Fail): Henry has himself shot out of The Wall and toward the Airship with a massive slingshot, however crashes towards the airship’s hull. This perhaps a connection with the sport Angry Birds. Message: This looks as if an awesome area to preserve a medal. Click HERE for a medal.
- Sick Ride: Using his scooter from Stealing the Diamond, Henry races out of The Wall and jumps to the Airship. He does now no longer make it, however Reginald Copperbottom manages to seize him on the closing second. However, he has no purpose to shop Henry. He simply desires to get his antique role returned. After taunting Henry approximately this, he tosses him off the deliver and to his death, incomes the rank of The Betrayed. It is viable to peer the ground simply earlier than the display screen fades into black. This is the most effective finishing in the sport that doesn’t cease properly for Henry and the 0.33 one general withinside the collection, the primary one turned into Breaking the Bank’s finishing and the second turned into Lightning Quick Larcenist.
The Government (International Rescue Operative)
Henry contacts Charles, the helicopter pilot who helped him withinside the preceding sport. He occurs to be close by for every other assignment and has the same opinion to select out up Henry. To get to him, Henry has to sneak via the Cafeteria. When he attempts to do this, he’s noticed with the aid of using a few guards and might use:
- Bubble Shield (Fail): Henry summons a bubble guard as a safety towards the bullets, however because the guard isn’t always cell Henry is now caught here, surrounded with the aid of using the guards. Message: Perfect! Now you wont get harm.
- Earthbend (Fail): Summoning his bending abilities, Henry begins offevolved a combat with the guards and different inmates. However, they begin throwing rocks at him. Henry punches rocks, however he’s knocked out with the aid of using the 0.33 rock, and the “WASTED” from the Grand Theft Auto collection shows. Message: You have been doing so properly!
- Flash: Henry disappears with the aid of using teleporting beyond the wall. This is a League of Legends reference.
Now on the steps at the out of doors of the complex, Charles warns Henry that a defend is close by and gives his assist to take him out. Henry can choose:
- Charles (Fail): Just like he did in one of the fail eventualities from Infiltrating the Airship, Charles crashes his helicopter while rushing toward Henry, even as pronouncing “This is the finest plan”. Message: Not again! You need to recognize better!
- Snipe (Fail): Charles attempts to shoot the defend with a sniper, however hits Henry as an alternative. Message: Friendly Fire: ON
- Mini Helicopter: Charles releases a faraway managed mini helicopter, which snatches up the defend and drops him from the platform.
Charles informs Henry approximately the helicopter touchdown pad at the roof, however fears the guards will increase the alarm if he receives near. Henry makes his manner to the touchdown pad. Indeed, guards are making ready to shoot Charles down. Henry can:
- Leap down (Fail): Henry jumps from the steps. Since Charles turned into now no longer watching for this, as this wasn’t a part of the plan, he’s not able to seize Henry and receives shot down with the aid of using a defend. Message: Report Charles, terrible teammate.
- Tackle the proper defend (Fail): Henry takes out the defend with the rifle, however the different defend, wielding a rocket launcher, shoots down Charles, robbing Henry of his ride. Message: There is going your ride.
- Run to the Helicopter (Fail): Henry ignores the guards and runs for the helicopter. He’s right away gunned down as he attempts to, and the helicopter is shot down. Message: Well that went approximately as poorly because it could’ve.
- Tackle the left defend: Henry takes out the defend with the rocket launcher, saving Charles. Charles lands the helicopter, crushing the alternative defend. Henry receives into the helicopter and it flies off, incomes the rank of International Rescue Operative.
Play Dead (Fail)
Henry pretends to have died withinside the switch mobileular. Gregory falls for it. Unfortunately, all useless inmates are tossed into the sea and Henry is thrown out of The Wall. Message: Pretty convincing there.