Medical items are essential for a survival game such as RimWorld. The inhabitants of your base will unavoidably catch some kind of disease, which you will have to deal with. Fortunately, there are many different ways of treating diseases with medicine you can produce all by yourself.
Medicine is an item used in doctoring.
How to Make Medicine in RimWorld
There are three types of medicine in RimWorld: herbal, ordinary, and Glitterworld. They all have varying levels of healing potency that can be boosted with the help of lab-made drugs, but may produce certain side effects as well.
In any case, you definitely need to learn how to obtain all these different types of medicine, if you want your colony to be healthy and prosperous. Keep on reading for all the medical recipes available in RimWorld.
Acquisition
Medicine can either be purchased from traders, looted from raiders, or crafted at a drug lab using 3 cloth, 1 herbal medicine and 1 neutroamine (skill requirement: intellectual 4+ and crafting 4+). Crafting medicine requires the “Medicine production” research to have been completed.
Efficiency
Superior to herbal medicine but inferior to glitterworld medicine.
Best used for treating diseases and infections; misused if for standard injuries (unless a colonist is bleeding out faster than the herbal medicine completes to patch the wound).
Good enough for surgical operations in many cases, with a low chance of failure. If the doctor is bionic-enhanced, trauma savant, drug-enhanced or inspired then you can guarantee 100% success rate for most surgeries.
It is adequate against plague and malaria with ordinary beds so long as the patients are resting full-time, well-fed, constantly treated and the doctor is healthy with medicine skill 8+.
How to Make Herbal Medicine in RimWorld
Out of all three possible types of medicine, herbal medicine is the least potent one. Its current medical status is set at 60%. This means that it cannot be used to treat serious illnesses, but can only be applied to heal injuries.
There is one more drawback to herbal medicine — it needs to be stored in the fridge. Otherwise, the organic concoctions will spoil, and you will have to craft them once again.
Nevertheless, Herbal medicine is good to have in case you need to treat prisoners or other less valuable members of your colony without investing too much time and effort in the treating process. Also, it can serve as an additional component for crafting more elaborate drugs in your lab.
Here is the crafting guide for herbal medicine in RimWorld:
- Herbal medicine is produced from a plant known as Healroot (or Xerigium in the previous versions of the game).
- One of your colonists must have a Growing skill of 8 (at least), so you can plant Healroot in your growing zone.
- It is advisable to protect the growing zone with walls from wild animals.
- As soon as Healroot plants finish growing, which may take some time, a colonist with the Plant Cutting skill can start harvesting Healroot, which will automatically turn into Herbal medicine.
How to Make Ordinary Medicine in RimWorld
This type of medicine is more effective than the herbal type, as it has 100% medical potency. This means that it can be used to treat diseases and infections, and some cases of serious bleeding that can’t be handled with the herbal medicine.
Regular medicine is good enough to be used during surgeries, and can even cure such severe types of sicknesses as plague and malaria. However, the patients must have enough time for rest as an addition to the applied medicine.
This type of medicine cannot be simply harvested, but must be produced in a drug lab. The two components must be researched in order to begin the production of medical drugs: Medicine Production and Drug Production.
The requirements for both of these components are following:
Medicine Production
- Tech level: Industrial
- Base cost: 1500
- Industrial start cost: 1500
- Tribal start cost: 4500
- Required research: Drug production, Microelectronics basics
- Required research bench: Hi-Tech
- Required facilities: None
Drug Production
- Tech level: Industrial
- Base cost: 500
- Industrial start cost: 500
- Tribal start cost: 1500
- Required research: None
- Required research bench: Simple
- Required facilities: None
The drug lab itself also requires a facility, which can be made out of a number of materials that are listed in the following table:
Material | Steel Cost | Cost | Hit Points | Flammability |
---|---|---|---|---|
Steel | 125 | — | 120 | 20 |
Plasteel | 75 | 50 | 335 | 10 |
Wood | 75 | 50 | 48 | 100 |
Gold | 75 | 500 | 72 | 20 |
Silver | 75 | 500 | 84 | 20 |
Uranium | 75 | 500 | 300 | 0 |
When everything is set and researched, you can start crafting your medicine.
Here is the guide for crafting ordinary medicine in RimWorld:
- One of your colonists must have two skills for producing medicine: Medicine skill (at least 6) and Crafting skill (at least 3).
- You will also need three types of items for crafting medicine: 3x cloth, 1x herbal medicine, and 1x neutroamine.
- Cloth can be harvested after planting the Cotton plant in your growing zone.
- Herbal medicine is produced by harvesting the Healroot plant (see the section above).
- Neutroamine cannot be produced manually, but can only be purchased from orbital or caravan traders of these types: Bulk Goods, Exotic Goods, and Pirate Merchants.
Penoxycyline (Malari-Block)
Currently, this is the only type of medical drug that can be produced in the lab, and it definitely should be on your priority list when crafting or buying drugs from the traders. It fully heals such diseases as malaria, sleeping sickness or plague. Since Penoxycyline is an extremely potent medicine, it should be taken cautiously (usually one pill per five days), or it will cause overdose.
Here is the crafting recipe for Penoxycyline:
Before crafting the drug you must have Penoxycyline Production researched. The requirements for research are following:
- Tech level: Industrial
- Base cost: 500
- Industrial start cost: 500
- Tribal start cost: 1500
- Required research: Drug production
- Required facilities: None
Then, each Penoxycyline pill will require 2x Neutromanie for production.
How to Make Glitterworld Medicine in RimWorld
The Glitterworld medicine is the most potent type of medicine in RimWorld. It is twice as strong as ordinary medicine and should be used only in the direst situations, such as extreme cases of plague or surgeries that fight for the patient’s life.
This medicine gives a great chance of success during the healing process or a surgery even in case when your doctor has a low Medical skill level.
Unfortunately, this type of medicine cannot be crafted in the vanilla version of RimWorld, it can only be purchased from Exotic Goods traders for about 110-140 silver.
But there is always a way out, and you can make it craftable by using the modification — Glitterworld Medicine (available for free at Steam). Of course, the creator of the mod didn’t make it easy for players to craft such a strong medicine, so the cost is quite expensive:
- 4x Neutroamine
- 2x Medicine
- 10x Cloth
Luciferium: Concoction of Advanced Mechanites
Regardless of the way you decide to obtain Glitterworld medicine, be careful when trying to use Luciferium — a very special Glitterworld drug that causes addiction. Luciferium is the most potent health enhancing medicine in RimWorld.
However, if in case you will not be able to sustain a regular intake of Luciferium (at least one per week), your colonists will experience uncontrollable rage bursts, which may lead to death. For this reason it is advisable to give this drug only to animals.
Whether you manage to provide a regular supply of Luciferium or not, here is the list of its effects:
- Reduced pain (+80%)
- Improved blood filtration (+70%)
- Improved metabolism (+20%)
- Improved blood pumping (+15%)
- Improved sight (+15%)
- Improved breathing (+10%)
- Improved consciousness (+10%)
The advantages are quite impressive and will surely increase the resilience of either your colonists or animals in combat. It can also be used to save a colonist from death due to its blood filtration ability, which is the reason why this drug is administered under the Medicine tab in the game.
Luciferium has no side effects other than the withdrawal effects that will begin even after the patient has taken it only once. So making sure that you will be able to purchase more of it from the traders cannot be stressed enough.
You may notice the withdrawal effects by the following symptoms:
- Mental breaks
- Acute pain (+40%)
- Impaired consciousness (+80%)
If the Luciferium addiction is not met in the next ten days, the patient dies.