Firefight Waves
The Structure of Firefight
As we all know, Firefight is broken up into different sections. A set is made up of 3 rounds, and rounds are made up of 5 waves. The waves themselves are also broken up into three sections, when making a custom gamemode. The first “initial wave”, consisting of three squads of which one is chosen. The second, third, and fourth “main waves”, consisting of five squads of which three are chosen. And the “boss wave”, consisting of three squads of which one is chosen.
From my testing, I’ve found that these squads are broken up into 6 teams, each made up of 4 troops, aside from three special troops, the Elite General, Brute Chieftain, and Hunter, which all come in teams of just 1. It appears that each troop in the team is consistent between teams, i.e. an Elite Major will always use the same weapons, whether he’s leading 3 grunts in the Elite Patrol team, or acting as a second-in-command under an Elite Ultra in the Elites team.
Therefore, I have split this guide into three sections. The first is a list of all the different types of individual troops you’ll see, and what weapons they’ll use. The second is a list of all the teams that can spawn in, and what troops form them. The third section will be the actual composition of the squads you can choose in game; which selection of teams will spawn with that squad.
The Soldiers
This is a list of all the soldiers that can spawn, and what weapons they’ll use.
Grunts
- The grunts, the cannon fodder of the Covenant, come in a few different flavours.
- Grunt Minor, orange armour, spawns with Plasma Pistols and Needlers.
- Grunt Major, red armour, spawns with Plasma Pistols and Needlers.
- Grunt Heavy, green armour, spawns with Plasma Pistols, Fuel Rod Cannons, and Plasma Launchers.
- Grunt Spec Ops, black armour, spawns with Plasma Pistols, Plasma Launchers, and Fuel Rod Cannons.
- Grunt Ultra, white armour with a helmet, only spawns with Plasma Pistols.
Jackals
- Jackals only come in three varieties.
- Jackal Minor, blue shield, spawns with Plasma Pistols and Neelders.
- Jackal Major, red shield, spawns with Plasma Pistols and Needlers.
- Jackal Sniper, no shield, spawns with Needle Rifles and Focus Rifles.
Skirmishers
- Skirmishers have 5 varieties. Somehow I managed to never see a Major in all my testing, so I don’t have full info on those. I will update as I encounter them.
- Skirmisher Minor, grey armour, spawns with Plasma Pistols, Needlers, and Needle Rifles.
- Skirmisher Majors, red armour, spawns with Plasma Pistols. I presume they also spawn with Needle Rifles but I haven’t seen many of these guys in my testing.
- Skirmisher Mumillo, orange armour, spawns with Plasma Pistols only.
- Skirmisher Commando, green armour, spawns with Plasma Pistols, Needle Rifles, and Focus Rifles.
- Skirmisher Champion, gold armour, spawns with Plasma Pistols and Needle Rifles.
Elites
- The commanders of the Covenant military. Not to be underestimated.
- Elite Minor, blue armour, spawns with Plasma Rifles and Needlers.
- Elite Major, red armour, spawns with Plasma Rifles, Plasma Repeaters, Concussion Rifles, and Plasma Launchers.
- Elite Ultra, white armour, spawns with dual Plasma Rifles, Plasma Repeaters, Concussion Rifles, Plasma Launchers, and Energy Swords.
- Elite Ranger, white armour with a jetpack and face mask, spawns with Plasma Repeaters, Needle Rifles, Concussion Rifles, and Focus Rifles.
- Elite Spec Ops, brown armour with active camo, spawns with dual Plasma Rifles or Energy Swords.
- Elite General, gold armour, spawns with Plasma Cannons, Plasma Launchers, Concussion Rifles, Fuel Rod Cannons, and Energy Swords.
Hunters
- Walking tanks, tough to take down, and can deal a lot of damage.
- They only come in one variety; blue with a Fuel Rod Cannon and giant metal shield.
Brutes
- Used as shock troops by the Covenant, they only have three ranks.
- Brute Minor, blue helmet, spawns with Spikers or Plasma Repeaters.
- Brute Major, gold armour, spawns with Spikers, Plasma Repeaters, and Gravity Hammers.
- Brute Chieftain, red armour with an energy shield, spawns with Plasma Cannons, Plasma Launchers, Fuel Rod Cannons, and Gravity Hammers.
- A note about Brute Majors; they only seem to spawn with Gravity Hammers if they’re leading other Brutes. In all my testing, I never saw a Brute Major leading Jackals or
- Grunts with a Hammer, only a Spiker or Repeater.
Heretics
- Elites experimenting with Human weapons. I gave them their own section, since they’re a little different from Elites proper.
- Heretic Minor, blue armour, spawns with Magnums and Assault Rifles.
- Heretic Major, red armour, spawns with Assault Rifles, DMRs, and Shotguns.
- Heretic Ultra, white armour, spawns with Magnums, DMRs, Shotguns, and Grenade Launchers.
- Heretic Minor (sniper), blue armour, spawns with DMRs.
- Heretic Major (sniper), red armour, spawns with Sniper Rifles.
- Heretic Minor (heavy), blue armour, spawns with Grenade Launchers.
- Heretic Major (heavy), red armour, spawns with Rocket Launchers and Spartan Lasers.
The Teams
These are all the teams in Halo Reach Firefight. Each Squad you can select while editing the gamemode will spawn a mix of 6 of these teams, in various proportions.
Grunt Team
- One Grunt Ultra, leads the team.
- One Grunt Heavy or Spec Ops.
- Two Grunts, both can be Majors or Minors.
Jackal Team
- One Jackal Sniper, leads the team.
- Three Jackals, all can be Majors or Minors.
Jackal Sniper Team
- Four Jackal Snipers.
Skirmisher Team
- One Skirmisher Commando or Skirmisher Champion, leads the team.
- One Skirmisher Murmillo.
- Two Skirmisher Minors (possibly also Majors?)
Elite Team
- One Elite Ultra, leads the team.
- One Elite Major.
- Two Elite Minors.
Elite Patrol Team
- One Elite Major, leads the team.
- One Grunt Ultra.
- One Grunt Spec Ops or Heavy.
- One Grunt Minor or Major.
Elite Infantry Team
- One Elite Major, leads the team.
- One Jackal Sniper.
- Two Jackals, both can be Minors or Majors.
Elite Airborne Team
- Four Elite Rangers
Elite Spec Ops Team
- Four Elite Spec Ops
Brute Team
- One Brute Major, leads the team.
- Three Brute Minors.
Brute Patrol Team
- One Brute Major, leads the team.
- One Grunt Ultra.
- One Grunt Spec Ops or Heavy.
- One Grunt Minor or Major.
Brute infantry Team
- One Brute Major, leads the team.
- One Jackal Sniper.
- Two Jackals, both can be Minors or Majors.
Elite Heretic Team
- One Heretic Elite Ultra, leads the team.
- One Heretic Elite Major.
- Two Heretic Elite Minors.
Elite Heretic Sniper Team
- One Heretic Major (Sniper), leads the team.
- Three Heretic Minors (Sniper).
Elite Heretic Heavy Team
- One Heretic Major (Heavy), leads the team.
- Three Heretic Minors (Heavy).
The Squads
Finally, here are all the squads as named in the actual game and in order, but with the exact teams that they will spawn in if you select them.
Grunts
- 6 Grunt Teams
Elites
- 6 Elite Teams
Elite Patrol
- 6 Elite Patrol Teams
Elite Infantry
- 6 Elite Infantry Teams
Elite Tactical
- 1 Elite Team
- 5 Skirmisher Teams
Elite Airborne
- 4 Elite Airborne Teams
- 2 Elite Teams
Elite Spec Ops
- 4 Elite Spec Ops Teams
- 2 Elite Teams
Elite Generals
- 6 Elite Generals
Elite Strike Team
- 4 Elite Generals
- 1 Elite Airborne Team
- 1 Grunt Team
Brutes
- 6 Brute Teams
Brute Patrol
- 6 Brute Patrol Teams
Brute Infantry
- 6 Brute Infantry Teams
Brute Tactical
- 2 Brute Teams
- 4 Skirmisher Teams
Brute Chieftains
- 6 Brute Chieftains
Brute Kill Team
- 4 Brute Chieftains
- 2 Brute Patrol Teams
Hunters
- 6 Hunters
Hunter Patrol
- 2 Hunters
- 4 Grunt Teams
Hunter Infantry
- 2 Hunters
- 4 Jackal Teams
Hunter Tactical
- 2 Hunters
- 4 Skirmisher Teams
Hunter Strike Team
- 2 Hunters
- 1 Elite Airborne Team
- 3 Grunt Squads
Hunter Kill Team
- 2 Hunters
- 4 Elite Patrol Teams
Skirmishers
- 6 Skirmisher Teams
Skirmisher Patrol
- 2 Skirmisher Teams
- 4 Grunt Teams
Skirmisher Infantry
- 1 Skirmisher Team
- 5 Jackal Teams
Jackals
- 6 Jackal Teams
Jackal Patrol
- 3 Jackal Teams
- 3 Grunt Teams
Jackal Snipers
- 6 Jackal Sniper Teams
Heretics
- 6 Elite Heretic Teams
Heretic Snipers
- 6 Elite Heretic Sniper Teams
Heretic Heavies
- 6 Elite Heretic Heavy Teams