Beginner Guide
Money
With as many companions/familiars as you get, fitting them all with weapons and armor can be quite difficult as equipment in this game does not come cheaply. And mana restoring items will slowly but surely also burn a hole in your pocket…
However there is a little trick you can use once you have unlocked familiar retreat to make your financial situation a lot better. Upon your first visit to it you will receive a one time gift of 3 drops for each sign + 3 Great Sage’s secret. The latter are essentially elixir type of items which restore all your HP and MP and as we all know will they are too good to ever be used so you might as well just sell them.
Luckily for us each of them sells for a whopping 6000 guilders. Yes, 6000. And you get 3 of them at a point in time in the game where you only have about 4000. So I strongly recommend selling them whenever you are low on money. However don’t sell them at once so that in case you die you will lose less money if you chose to continue.
Familiar Signs
Familiar signs give you a 20% damage boost to the sign it is strong against.
Single sun does 20% more damage to single/double moon and 20% less to single/double star.
Single moon does 20% more damage to single/double star and 20% less to single/double sun.
Single star does 20% more damage to single/double sun and 20% less to single/double moon.
If a familiar has a double sign that damage boost goes up to 30%. But so does also the damage penalty against the sign it is weak against. So if you have a double sign it is even more important to attack a neutral/strong sign.
Planet is a bit different with single planet doing 50% more damage to double planet. Double planet does 10% more to sun, moon and star.
You also get the following bonuses: (single/double)
- Sun: 5/10% bonus resist to fire and sleep
- Moon: 5/10% bonus resist to storm and poison
- Star: 5/10% bonus resist to water and confusion
- Planet: 5/10% bonus experience points
The distribution of signs is somewhat random. Most familiars can be either sun, moon, or star. They can also have a double sign though it is rarer than the single sign.
Some stronger familiars have a small chance to show up as either single or double planet. In this case, if a familiar shows up as single planet, it can’t show up as double planet. Same for reverse too. If it’s possible to be one, it can’t be the other.
Once you tame a familiar you cannot change it’s sign. It will keep the same sign forever even through metamorphosis.
Tactics
As you will quickly notice once you get new companions the AI in this game sucks. There is no way around if even with the tactics settings, however using it to your advantage will make life a little easier.
There are a few ways to go around this:
- Personally I have set everyone to “keep us healthy” as they will generally heal themselves before getting killed and keep you topped up so you can focus on using your familiars (as opposed to switching to Oliver to heal). They still attack and use magics so it is a nice compromise where they don’t kill themselves by neglecting to heal while still being aggressive when appropriate. The only downside is your companions will often run out of magic.
- Another strategy to prevent them from using too much magic is to set everyone to “dont use any abilities” and choose familiars with strong attack and good defense as the first familiar for everyone on your party. However this will require more manual healing and magical familiars can do much more damage than physical ones in some cases so it might not be ideal dps wise.
Overall my point is: if you have trouble with the AI play around with the tactics and which familiars you are giving to whom as it can make a big difference in the effectiveness of the AI.
Battle Tips
1) Use L2 and R2 to navigate the battle menus.
At the start you will likely use your D-pad to navigate those but the downside is that it will hinder your ability to move as your left thumb can’t be on the control stick and D-pad at the same. Which bring us to the next point.
2) Keep moving during battle.
Ni no Kuni is a mix of turn-based elements and actions based combat. Do not get into the habit of just standing there and mashing the attack button as this can easily get you killed even in normal encounters. Movement is key for a number of reason:
- You can bait out attacks to gain time to cast a spell without taking damage
- You can entirely dodge certain attacks that would otherwise hit you
- You can gain time while waiting for a command that is currently on cooldown (healing e.g.)
- You can pick up orbs before they disappear (especially helpful in boss battles)
- Some bosses can only be damaged from behind
- Probably more clever situations I can’t think of right now
3) Steal from bosses
Without spoiling too much you will get the ability later in the game to steal items from enemies. While nightmares and bounties never carry items to steal, bosses always carry items that are worthwhile stealing.
Tame Chances
Each monster has a set chance for it to be tamed. Even though the game says that “the stronger you are the easier it becomes” this is not true. It also does not matter whether enemies run away from you before battle or not (as I initially assumed).
Which shows all the tame chances for every enemy in the game.