FREEDOM WARS Remastered Complete Guide

In this guide you will find all the detailed information and tables for tips, item drops, buffs, battle items and bonus rewards for FREEDOM WARS Remastered.

FREEDOM WARS Remastered Guide

Character Creation

When you create your character, you can customize a lot of their looks. For now, you can only change physical features like their face and body. Later on, you’ll unlock the option to customize clothing and accessories. Don’t stress too much about making everything perfect right away—you’ll be able to completely redo your character, including their name and body type, later on.

You also need to pick your home Panopticon, which represents your location for online battles and rankings. In the old 2014 PSP version, you could choose from cities like London, Anchorage, or Madrid. In this remastered version, the choices are based on the 47 prefectures of Japan.

Your choice doesn’t change the story or give you big rewards. It’s mostly for style. Even if your Panopticon ranks high online, the rewards aren’t huge—maybe something you could earn in one or two missions. In the Vita version, you could switch your home Panopticon by paying for DLC, but it’s unclear if that option exists in this remaster.

Each Panopticon has its own unique emblem. For example, Anchorage’s emblem had a golden-yellow background, while Madrid’s was wine-red. In this remastered version, the Japanese prefectures will have their own styles too.

If you want online rewards, choosing a popular Panopticon like Tokyo might be a good idea since it could be ranked #1. But if you care more about having a unique emblem, pick a less common prefecture. Right now, Saga is in the lead, but hackers might be influencing the rankings. Time will tell if that issue gets fixed.

Melee and Ranged Weapons

You can carry two weapons at a time. There’s no single “best” combination, so try out different weapons to see what works for you.

  • Melee Weapons:
    All melee weapons can hit multiple enemies if they’re close together, but Light Melee weapons often don’t have enough range to do so.
  • Ranged Weapons:
    Only a few ranged weapons can hit multiple targets with one shot.

Weapons with “EZ” in their name are easier to use. This doesn’t mean they’re weaker—they’re just simpler and have fewer special mechanics.

Some NPCs use unique weapons, like fist weapons or handguns, that you can’t equip. These make the characters stand out, so you might want to bring them along for missions.

Melee Weapon Types

  • Light Melee: Balanced and versatile. These weapons are the only type that can cut off Abductor limbs while clinging to them. Other weapons need a special combat item called a Flare Knife to do this.
  • Heavy Melee: Slower but stronger. They have wide swings that can hit multiple targets, making them great for dealing high damage.
  • Polearms: Quick attacks with good range. These are useful for targeting specific parts of enemies from a safe distance. Polearms also have strong charge attacks, including a throw that makes them a semi-ranged weapon.

Ranged Weapon Types

  • Assault Rifles: Simple and effective, with a fast fire rate and decent damage. They’re the only ranged weapons that can be fired while clinging to walls.
  • Autocannons: Heavy weapons like machine guns, flamethrowers, or lasers. They can’t be used while clinging to walls. Some support Autocannons can trap small enemies with webbing.
  • Portable Artillery: Explosives like grenade and rocket launchers. These have less ammo but deal high area damage. They also can’t be used while clinging to walls. Some have homing capabilities.

Weapon Stats

  • Lv.: The upgrade level, ranging from 1 to 10.
  • Power: The weapon’s damage. Compare this to other weapons of the same type.
  • Attack Type: The type of damage the weapon deals: Cutting, Piercing, Impact, or Projectile. Some enemies are resistant to certain types. Impact damage can stagger enemies, making it a popular choice.
  • Rarity: Ranges from 1 to 8 and affects how many module slots a weapon has. Higher rarity usually means more power.
  • Impact Damage (%): Determines how easily the weapon can stagger enemies.

Other important stats include:

  • Critical Chance (%): How often the weapon deals extra damage.
  • Health Absorption (%): Some weapons heal you when they deal damage. Note: Lifesteal weapons can’t deal critical damage.
  • Clip Size: How many shots you can fire before reloading.
  • Effective Range (m): How far the weapon can deal full damage. Beyond this range, damage drops.

Weapon Upgrading

Weapon Level and Advancement

  • Early in the game, use the Weapon Upgrade option to increase a weapon’s level, enhancing its stats.
  • Upon reaching level 5, you’ll be prompted to decide whether to advance the weapon to an Advanced model.
    • Tip: If you plan to use an Advanced model, stop upgrading the base weapon beyond level 5. Further upgrades offer no additional bonuses once it’s advanced.
  • Advancing resets the weapon to level 1 and lets you choose a bonus stat:
    • Impact, Fire, Ice, Electro, or Will’O.
  • Advanced weapons can be customized further by adding elements and modules.

Endgame Progression

  • Continue upgrading your Advanced weapon’s level.
  • You’ll likely hit a wall at level 7, requiring materials from Retribution missions to progress to levels 8, 9, and 10.

Early Game Strategy

  • Focus on experimenting with weapon types to find your preferred playstyle.
  • Optimization is unnecessary during the main story. Save fine-tuning for endgame content when you commit to building the perfect weapon.

Remastered Version Changes

In the original version, weapon upgrading involved randomized mechanics, requiring significant effort and luck to create optimized weapons. The Remastered version has streamlined this process:

  • Modules are no longer randomized. They can now be freely attached or removed at no cost, eliminating the frustration of inheritance systems.

Growth Type and Rank

Every weapon has a hidden variable that determines how its stats improve through upgrades. Here’s how growth types and ranks work:

Growth Type

Hidden # RangeGrowth TypeDescription
0 to 15Late BloomerWeak early; strongest when fully upgraded.
16 to 35IrregularVariable growth; not as strong as Late Bloomer at max.
36 to 47NormalBalanced stats through all levels.
48 to 100Early BloomerStrong early; weakest when fully upgraded.

Growth Rank

Growth Rank determines the quality of stat growth within a type:

  • Rank 1 is the best of its type.
  • Rank 21 is the weakest.

Example:

  • A Hidden # of 47 is a Rank 1 Normal weapon (best Normal).
  • A Hidden # of 48 is a Rank 21 Early Bloomer (worst Early Bloomer).

Choosing the Best Weapon

The ideal weapon is a Rank 1 Late Bloomer, as it provides the best stats when fully upgraded.

Casual Optimization Tip:

  • Growth Rank has less impact than Growth Type. If optimization feels overwhelming, prioritize obtaining a Late Bloomer and ignore specific ranks.

Steps to Build a Great Weapon

  1. Identify a Late Bloomer weapon that fits your playstyle.
  2. Advance it into an Advanced model at level 5.
  3. Continue upgrading, using materials from Retribution missions for higher levels.
  4. Attach and detach modules as needed, taking advantage of the improved system in the Remastered version.

Elemental Damage Types

Weapons can also deal elemental damage:

  • Fire: Strong against Ice. It can set parts of an enemy on fire for extra damage over time.
  • Ice: Strong against Lightning. It freezes parts of enemies, making them weaker and increasing damage taken by 50%.
  • Lightning: Strong against Will’O. It builds up a charge that eventually stuns the enemy.
  • Will’O: Strong against Fire. It causes a damaging explosion, especially useful for severing parts of enemies.

Modules

Modules are special upgrades that improve weapon stats.

  • Blue text: Positive effects.
  • Red text: Negative effects.
  • Gray text: Take up space but don’t do anything for that weapon type

Thorns

Thorns are thick energy wires that every Sinner can equip on their arm. You can aim and throw your Thorn to latch onto various objects or enemies. Depending on what you target, you can:

  • Pull an item to you.
  • Pick up a fallen ally.
  • Cling to walls or Abductors.
  • Topple an Abductor by force.

There are three types of Thorns, each with unique abilities:

Binding Thorns (Red – Sword Icon)

  • Extra Effectiveness: Great for toppling Abductors.
  • Charge Level 1: Sets a trap that binds humanoids for a few seconds.
  • Charge Level 2: Fires a projectile that binds an Abductor in place for several seconds.
  • Augmentations: Increase the binding time.

Shielding Thorns (White – Shield Icon)

  • Extra Effectiveness: Reduces damage taken by allies when attached to them.
  • Charge Level 1: Provides a defense boost to the user and nearby allies.
  • Charge Level 2: Creates a wall that blocks incoming damage. The wall can break if it takes too much damage.
  • Augmentations: Increase the duration of the wall and defense boosts.

Healing Thorns (Green – Cross Icon)

  • Extra Effectiveness: Quickly heals allies when attached to them.
  • Charge Level 1: Shoots a cone of healing energy that removes status effects.
  • Charge Level 2: Plants a healing tree that heals allies within range. The tree can be destroyed if it takes too much damage.
  • Augmentations: Increase the healing rate and tree duration.

Upgrading your Thorn increases its length and the capacity of your Thorn Gauge, which determines how often you can use it.

Thorns may remind you of mechanics like Monster Hunter Rise’s wirebugs or Toukiden 2’s Demon Hands, but Freedom Wars introduced this system back in 2014, making it one of the first games to use this concept.

Augmentations

As you progress through the story and unlock facilities, you’ll gain access to Augmentations. These work like skills in other games and let you customize your character further. Augmentations offer bonuses such as:

  • Increased health and defense.
  • Immunity to status effects.
  • Extended scope range.

Crafting Augmentations

To create an Augmentation, you need an Augmentation Facility. Higher-rarity Augmentations require higher-level facilities.

Augment RarityFacility LevelTime to Craft
1115 Minutes
2225 Minutes
3335 Minutes
4445 Minutes
5555 Minutes

Each Augmentation costs points to equip, depending on its power. You can equip up to five Augmentations at a time, but their total cost cannot exceed 10 points.

  • Stacking Augmentations: You can combine similar effects, like Defense and Defense+, but exact duplicates don’t stack. For example, equipping two Attack+ only gives the benefit of one.

Combat Items

Combat Items are tools you can bring into missions to enhance your playstyle. These include:

  • Healing items.
  • Extra ammo.
  • Grenades.
  • Buffs and debuffs.

Equipping Combat Items

  • You can equip four Combat Items at a time.
  • Your Accessory can bring one item but won’t use it unless you command them to.

If you run out of items, you can pick up Care Packages on the battlefield to restock.

Special Combat Items

  • BENKEI: Deployable turrets that fire automatically. You can deploy up to two at a time; deploying a third destroys the oldest one.
  • Mines: You can place three mines at a time. Using a fourth destroys the oldest mine. However, Decoy Mines are separate, so you can place three regular mines and three decoy mines simultaneously.
  • Thrusterboards: Hoverboards that let you move around at a fixed height. You can’t attack while riding one, but they’re great for fast movement.

General Combat Tips

  • Customize Controls: You can change the controls to whatever feels best for you in the Options > Control Settings menu.
  • Use Enemy Weapons: Pick up weapons dropped by enemies to try out different ones.
  • Small Enemies: Don’t worry about their weak spots—any attack can take them down easily.
  • Save Your Accessory: If your partner (Accessory) falls, help them up quickly, or they’ll get captured. If they’re captured, you’ll need to complete a special mission to rescue them.
  • Achievement Tip: There’s an achievement for letting your Accessory get captured, so it’s okay to let it happen once if you want.
  • Revive From a Distance: Use your Thorn to revive teammates even if they’re far away.
  • Use Your Thorn Wisely: Enemies get harder to grab with your Thorn if you use it too much. Save it for the right moment—like stopping a big attack or helping a Citizen.
  • Targeting Rings:
    • Red Ring: Use a Light Melee weapon or special knives to cut off that part.
    • Yellow Ring: Hitting this part makes the enemy fall easier.
    • Blue Ring: The Abductor Pod. Knock the enemy down, then cling to the pod and use Gauge Break for massive damage.
  • Shields on Enemies: Some enemies block ranged attacks with shields. Knock them down to disable the shield, or destroy the shield generator for good.
  • Abductor Parts: Breaking enemy parts, especially weapons, makes fights much easier. Destroy shields or arms to weaken them quickly.
  • Dodging: Running or using the Thorn is often better than dodging to avoid attacks.
  • Energy Refill: Look for storage devices marked with warning symbols. Attach your Thorn to recharge energy instantly.
  • Carrying Citizens: If there’s an obstacle in your way, put the Citizen down, climb over, then pick them up again.
  • Secret Missions: Every mission has a hidden bonus objective for extra rewards.

Abductor-Specific Tips

Bipedal Abductor

  • If you’re about to get hit, run between its legs to dodge attacks.

Elemental Weaknesses

Bring a weapon that matches the enemy’s weakness:

  • Will’O Abductors: Weak to Electricity, resist Fire.
  • Fire Abductors: Weak to Will’O, resist Ice.
  • Ice Abductors: Weak to Fire, resist Electricity.
  • Electric Abductors: Weak to Ice, resist Will’O.
  • Breaking both arms makes enemies unpredictable. Destroy the head laser before both arms to make the fight easier.

Artillery Abductors

  • Focus on destroying the head to stop their dangerous explosive attacks.

Carrier Abductors

  • Destroy the circular blades on their back to stop blade attacks.
  • Knock them down and target their pods with your Thorn for big damage.

T-Type (Ramosa)

  • Weakness: Ice. Resists: Will’O.
  • This tiger-like enemy is fast. Stay near its back legs for safety.
  • Sever its wings to stop it from flying.
  • The pod is on its belly, so be careful if you attack from below.

S-Type (Paradoxa)

  • Weakness: Fire. Resists: Electricity.
  • This spider enemy sheds its armor after taking damage. Once it loses armor, it gets faster.
  • Destroy the back cannons to stop its web attacks.

C-Type (Peltatum)

  • This enemy flies permanently. Bring strong ranged weapons.
  • It has eight chains that attack you. Use your Thorn to pull them down or attack their coffins to destroy the chains.
  • Watch out for its slam attack. Use your Thorn to escape or cling to its top.

D-Type (Dionaea)

  • Weakness: Will’O. Resists: Ice.
  • This dragon enemy fights on the ground and in the air.
  • Sever its wings to stop it from flying and reduce its attack range.
  • Its tail can grab you—break free quickly to avoid more damage.

Good Farming Missions

Here’s a breakdown of farming missions that are great for gathering materials, upgrading weapons, and reducing facility time.

If a mission has infinite enemy Sinner respawns, you can repeatedly defeat them for extra drops.

Useful Materials

OperationReward
2-4Selenium material
3-4Rank 1 growth weapons for upgrades
7-3Rank 1 growth weapons for upgrades

Management Citizens (Facility Time Reduction)

OperationReward
4-2Reduce facility time by 5-10 minutes; Medical & Munitions Boosters
6-4Reduce facility time by 10-15 minutes
8-3Reduce facility time by 20+ minutes

Red Rage Parts

OperationReward
7-4Red Rage Mk 1 Parts
8-2Red Rage Mk 2 Parts

Materials for High-Level Impact Model Weapons

OperationRewardItem Used For
Retribution 100, 101, 106Ruined Cable: Ultra-High QualityUpgrade from 7 -> 8
Retribution 103Processed Graphite: Ultra-High PurityUpgrade from 8 -> 9
Retribution 101, 102, 105Ruined Conductive Coil: Ultra-High QualityUpgrade from 9 -> 10

Deadly Sinner Mode

Deadly Sinner Mode is a hard mode option in Freedom Wars Remastered. You can turn it on using the Deadly Sinner Application in the Window on Liberty.

  • Harder Penalties: Breaking rules will result in tougher punishments, and the game will be more challenging overall.
  • Faster Rewards: The good news is that your sentence decreases faster when you succeed.
  • Switch Back Anytime: You can turn off Deadly Sinner Mode by canceling your application.

Changes in Deadly Sinner Mode

  • You lose some basic rewards (Entitlements) you’ve earned before.
  • The Window on Liberty now shows a red, bleeding eye, and a similar icon appears near your sentence display.
  • You can buy exclusive cosmetics like stickers and titles only available in Deadly Sinner Mode.

Harder Missions with “Anomalies”

  • Operations might have unexpected challenges, such as:
    • Stronger enemies.
    • Faster reinforcements.
    • Shorter time limits.
  • Be prepared! This mode is all about taking risks for greater rewards.

Co-op: Playing with Friends

Once you’re allowed to leave your cell, you can ask your Accessory to Request Cooperation to play online.

How Co-op Works

  1. Create or Join a Lobby:
    • Public lobbies are open to everyone.
    • Private lobbies require a passcode and slogan to join.
  2. Choose Missions Together:
    • Talk to Natalia in the lobby to pick missions.
    • If you complete a story mission you haven’t unlocked yet, you’ll get a special ticket called Proof of Operational Non-Failure. This lets you skip that mission in single-player mode.
  3. Progress Limits:
    • You can’t unlock new missions while in the lobby.
    • It’s best if everyone playing is at a similar progress level to enjoy more mission variety.

Invasion Operations

A special mission type only available in online lobbies is Invasion Operations, where you attack other cities (Panopticons).

  • How It Works:
    • If you succeed, you lower the enemy Panopticon’s GPP (Gross Panopticon Product), which affects their online rank.
  • Starting Invasions:
    • You need Invasion Permits to begin.
    • You get 1 permit every 30 minutes (max of 20).
    • Stronger Panopticons cost more permits to attack:
      • +5 ranks or higher = 5 permits.
      • Same rank or lower = 1 permit.

High-Risk, High-Reward

  • Strong Panopticons: Targeting high-ranking cities is tougher but offers better rewards. They are:
    • Easier to find (top of the list).
    • Have higher Plunder Penalties, meaning more rewards for beating them.

Solo or Team Play

  • If you don’t have enough players, NPCs (computer-controlled Sinners and Accessories) will fill in for missing teammates during Invasion Operations.

General Game Details

  • Thumbprint Approval: In the PS Vita version, you used your touchscreen to confirm forms like claiming entitlements. On PC and modern consoles, this is now just a visual effect.
  • Weapon Colors: Advanced weapons change colors based on the element they’re strong against, not the one they represent. This helps you match your weapon to the right enemy.
  • Accessories:
    • Accessories are cyborgs made from synthetic materials or even human corpses.
    • They have blue blood made of liquefied Will’O.
    • The chokers on their necks are voice synthesizers with visible volume buttons.
    • Accessories receive orders as binary signals, which can be hacked to give false commands.
    • The Accessory you had in the intro was destroyed by an Abductor, but it was secretly repaired and sold to another Panopticon.

Will’O Energy

  • What is Will’O?
    • It powers everything in the game: Panopticons, Abductors, and your Thorn.
    • Your Thorn is made of concentrated Will’O.
  • Black Box:
    • This device on your back stores Will’O and powers your weapons, items, and Thorn.
    • Weapon swapping creates a blue smoke effect as Will’O reshapes your tools.
  • Painful Removal: The black box is attached to your back with a force stronger than magnets. If removed, it causes extreme pain.
  • Weapons and Ammo: You don’t pick up physical items in the field. Instead, you’re collecting projections created by your black box.

Citizens and Sinners

  • Citizens:
    • Genetically designed to be small and weak to use fewer resources.
    • Easier for enemies to capture.
  • Sinners:
    • Engineered for combat, making them stronger but seen as brutes.
    • Relationships between Citizens and Sinners are rare, but possible.
    • Daily schedule: 6 hours of sleep, 16 hours of work with 2 hours of breaks.
  • Food:
    • Sinners eat bland, synthetic food optimized for energy and hydration.
    • Black markets offer illegal items like sugar and salt.
    • Hourai Panopticon produces sugar, so a bad relationship with them causes shortages.

Panopticons and Propaganda

  • What is a Panopticon?
    • Inspired by a real-life concept from the 18th century. It’s designed for maximum surveillance with minimal effort.
    • In-game, Panopticons are named after this idea of “all-seeing” control.
  • Music and Idols:
    • Sinners often wear headphones to listen to combat orders and music.
    • Idol groups like the Contribution Girls (Panna, Opti, Connie) and others were created for propaganda. Their music plays in-game.

Spoilers and Secrets (Mouse over to reveal in the original post)

  • On High’s Plan:
    • On High keeps all Panopticons weak on purpose to prevent them from becoming too powerful.
    • When a Panopticon gains too many resources, On High triggers attacks to destabilize them.
  • Salvaged Tech:
    • The Panopticons use technology and Abductors stolen from On High.
    • The C-Type Radion Blinding Light Alpha is the only Abductor that the Panopticon’s version is stronger than On High’s original design.

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