You can take a look at this guide to learn all the 4 types of armor and details of the armor in Helldivers 2.
Helldivers 2 All Armor List
Armor in Helldivers 2 is categorized into four types: Light, Medium, Heavy, and Capes, each offering its own unique passive benefits. Below is a comprehensive list of all armor available in Helldivers 2.
![Helldivers 2 All Armor List](https://www.naguide.com/wp-content/uploads/2024/02/armors-1.jpg)
![Helldivers 2 All Armor List](https://www.naguide.com/wp-content/uploads/2024/02/armors-2.jpg)
![Helldivers 2 All Armor List](https://www.naguide.com/wp-content/uploads/2024/02/armors-3.jpg)
To unlock new armor in Helldivers 2, players can accumulate Warbond medals by completing missions, including optional objectives. These medals can then be spent in both the free ‘Helldivers Mobilise!’ and premium ‘Steeled Veterans’ battle pass.
Here’s the table based on the information provided:
Name | Armor Rating | Speed | Stamina Regulation | Passive |
---|---|---|---|---|
SC-34 Infiltrator (Body Armor) | 75 | 525 | 113 | Scout – Markers placed on the map will generate radar scans every 2.0s. Reduces range at which enemies can detect the wearer by 30% |
FS-05 Marksmen (Body Armor) | 144 | 456 | 056 | Fortified – Further reduces recoil when crouching or prone by 30%. Provides 50% resistance to explosive damage. |
FS-05 Marksmen (Helmet) | 100 | 100 | 100 | N/A |
Liberty Herald (Cape) | 100 | 100 | 100 | N/A |
CE-35 Trench Engineer (Body Armor) | 100 | 500 | 100 | Engineering Kit – Further reduces recoil when crouching or prone by 30%. Increases initial inventory and holding capacity of grenades by +2 |
CE-35 Trench Engineer (Helmet) | 100 | 100 | 100 | N/A |
CE-35 Trench Engineer (Cape) | 100 | 100 | 100 | N/A |
CM-09 Bonesnapper (Body Armor) | 100 | 500 | 100 | Med-Kit – Increases initial inventory and holding capacity of stims by +2. Increases stim effect duration by 2.0s. |
CM-09 Bonesnapper (Helmet) | 100 | 100 | 100 | N/A |
CM-09 Bonesnapper (Cape) | 100 | 100 | 100 | N/A |
DP-40 Hero of The Federation (Body Armor) | 100 | 500 | 100 | Democracy Protects – 50% chance to not die when taking lethal damage. Prevents all damage from bleeding if chest hemorrhages. |
DP-40 Hero of The Federation (Helmet) | 100 | 100 | 100 | N/A |
DP-40 Hero of The Federation (Cape) | 100 | 100 | 100 | N/A |
FS-23 Battle Master (Body Armor) | 144 | 456 | 056 | Fortified – Further reduces recoil when crouching or prone by 30%. Provides 50% resistance to explosive damage. |
FS-23 Battle Master (Helmet) | 100 | 100 | 100 | N/A |
FS-23 Battle Master (Cape) | 100 | 100 | 100 | N/A |
SC-30 Trailblazer Scout (Body Armor) | 056 | 544 | 122 | Scout – Markers placed on the map will generate radar scans every 2.0s. Reduces range at which enemies can detect the wearer by 30% |
SC-30 Trailblazer Scout (Helmet) | 100 | 100 | 100 | N/A |
SC-30 Trailblazer Scout (Cape) | 100 | 100 | 100 | N/A |
SA-04 Combat Technician (Body Armor) | 100 | 500 | 100 | Scout – Markers placed on the map will generate radar scans every 2.0s. Reduces range at which enemies can detect the wearer by 30% |
SA-04 Combat Technician (Helmet) | 100 | 100 | 100 | N/A |
SA-04 Combat Technician (Cape) | 100 | 100 | 100 | N/A |
CM-14 Physician (Body Armor) | 100 | 500 | 100 | Med-Kit – Increases initial inventory and holding capacity of stims by +2. Increases stim effect duration by 2.0s. |
CM-14 Physician (Helmet) | 100 | 100 | 100 | N/A |
CM-14 Physician (Cape) | 100 | 100 | 100 | N/A |
DP-11 Champion of the People (Body Armor) | 100 | 500 | 100 | Democracy Protects – 50% chance to not die when taking lethal damage. Prevents all damage from bleeding if chest hemorrhages. |
DP-11 Champion of the People (Helmet) | 100 | 100 | 100 | N/A |
DP-11 Champion of the People (Cape) | 100 | 100 | 100 | N/A |
SA-25 Steel Trooper (Body Armor) | 100 | 500 | 100 | Servo-Assisted – Increases throwing range by 30%. Provides +50% limb health. |
SA-25 Steel Trooper (Helmet) | 100 | 100 | 100 | N/A |
SA-25 Steel Trooper (Cape) | 100 | 100 | 100 | N/A |
SA-12 Servo Assisted (Body Armor) | 100 | 500 | 100 | Servo-Assisted – Increases throwing range by 30%. Provides +50% limb health. |
SA-12 Servo Assisted (Helmet) | 100 | 100 | 100 | N/A |
SA-12 Servo Assisted (Cape) | 100 | 100 | 100 | N/A |
SA-32 Dynamo (Body Armor) | 143 | 457 | 057 | Servo-Assisted – Increases throwing range by 30%. Provides +50% limb health. |