Knowing the items in Into the Necrovale and what they do can make it easier for you when using them. In this guide you can find a list of all items in the game.
Items List
This is an index of unique, legendary and rare items that are currently available.
Unique
- Roarke’s Kilt (Armor) – Dash: 200
- Alchemist’s Gloves (Gloves) – Potion Duration: +50%, Potion Drop Rate: +50%, Potion Effect: +50%
- Harlot’s Amulet (Amulet) – Despair Defense: +40%
- Merchant’s Boots (Boots) – Rarity Bonus: +5%
- Rohrer Crest Shield (Shield) – Block Mobility: +10%, Despair Blocking: +0%
- Coward’s Cloak (Armor) – Evasion: +?%
- Crown of Arrogance (Helmet) – You constantly emit shards of ice that seek the target, Ice Emission Damage: +?%
- Heart of Courage (Amulet) – Damage: +200%, Health modified: -90%
- Tessera (Rune) – Block mobility: +20%
- Rune of the Phoenix (Rune) – While sitting in your inventory, you are resurrected upon death. However, this rune will be destroyed in the process
- Wretch’s Memento (Rune) – Coin death loss: -?%
- Craftsman Blueprints (Book) – Item drops are of higher level; Item level bonus: +1
Legendary
- Rift Conduit (Helmet) – All nearby enemies are electrified taking +50% more damage; Electrified range: 110
- Balor Mask (Helmet) – Flame Spread: 40
- Void Mask (Helmet) – Looking at enemies freezes them; Freezing range: 60
- Whiteout Crown (Helmet) – Frozen enemies emit shards of ice, damaging nearby enemies; Ice Shard Damage: +20%
- Crown of Storms (Helmet) – When you hit an electrified enemy, lightning strikes them; Lightning Damage: +20%
- Hellfire Crown (Helmet) – When a flaming enemy dies, it explodes, damaging and igniting nearby enemies; Fire Burst Damage: +20%
- Monk’s Robe (Armor) – Evasion: +45%
- Ritter’s Aegis (Armor) – Defense While Attacking: +30%
- Reflective Shell (Armor) – Evading an enemies projectile sends it back at them; Reflection damage: +100%
- Tiarna’s Mantle (Armor) – When an enemy does damage to you, they are hit by lightning; Lightning ward: +10%
- Links of Carnage (Armor) – A buzzsaw orbits around you, tearing into any enemy it touches; Buzzsaw damage: +10%, Buzzsaws: +1
- Matador’s Mandoletinas (Boots) – Any evasion effect is amplified; Evasion: +20% (this effect applies only per other items, ie – if only MM is equiped, then Evasion is 0%)
- Winklepickers (Boots) – Amulet effects: +1
- Winged Sandals (Boots) – Speed modifier: +20%
- Redoublers (Boots) – Damage: -40%, Sequence: +1
- Fleetfoot Boots (Boots) – Attack Rate: +10%, Speed Modifier: +10%
- Golden Fingernail (Gloves) – Damage: -?%, Attacks: +1
- Grenadier Gloves (Gloves) – All of your attacks explode; Explosion damage: +20%
- Viperfists (Gloves) – Attack rate: +?%
- Avalanche Gloves (Gloves) – Damage gain: +40%
- Shattertips (Gloves) – Frozen enemies have a chance to shatter when hit; Shatter chance: +2%
- Manhandlers (Gloves) – When you hit an enemy, they are knocked back. If they hit a wall, they take extra damage; Knockback: +40, Poise Damage: +100%, Collision Damage: +20%
- Exploding Heart Technique (Gloves) – Enemies at low health spontaneously die; Kill threshold: +5%
- Third Eye (Amulet) – Damage: -60%, Attacks: +2
- Cobra Necklace (Amulet) – Damage: -40%, Extra targets: +1
- Conductive Chain (Amulet) – Lightning Chains: +1
- Mirrored Locket (Amulet) – Damage: -60%, Fork Depth: +1, Projectile Forks: +1
- The Tosspot (Amulet) – Potions are consumed immediately instead of being picked up; Potion Guzzler: Enabled, Potion Effect: +100%
- Pyromaniac’s Choker (Amulet) – Burning Rate: +200%
- Black Ice Charm (Amulet) – Frozen enemies turn into pillars of ice when they die; Ice burst damage: +20%
- The Warrior Poet (Book) – Power generation: +50%
- Crusader’s Dirge (Book) – Hope per kill: +0.1
- Desiderata (Book) – Blessing Effect: +40%
- Achemical Codex (Book) – Potion Drop Rate: +50%
- Rune of the Sparrow (Rune) – Despair defense: +?%
- Rune of the Snake (Rune) – Attack rate: +?%
- Rune of the Boar (Rune) – Damage: +?%
- Rune of the Worm (Rune) – Health Steal: +?%
- Potent Reagent (Rune) – Potion Duration: -80%, Potion Effect: +40%
- Carved Crystal (Rune) – Blessing Effect: +5%
- Cobra Bow (Bow) – Damage: ?, Extra Targets: ?, Attacks per second: ?
- The Deadeye (Bow) – Visibility: +?%, Damage gain: +?%, Damage: ?, Pierce chance: +?%, Attacks per second: ?
- Bomba Bow (Bow) – Explosion Damage: ?%, Damage: ?, Attacks per second: ?
- Hammer of Wotana (Club) – Dash: 240, Damage: 20, Attacks per second: 2, Power gain: +100%
- O’Haleighgong (Club) – Knockback: +50, Damage: 60, Attacks per second: 1
- Cleghorn’s Block (Club) – Damage: 60, Poise damage: +200%, Attacks per second: 1
- Hooked Claw (Fists) – Damage: 24, Attacks per second: 2.5
- Executioner’s Axe (Axe) – There is a chance that you will instantly kill an enemy on hit, but gain despair; Damage: 40, Execution chance: +5%, Attacks per second: 1.5, Execution Despair: +1
- Baylo Blade (Sword) – Dash: +180, Damage: 20, Poise damage: -90%, Attacks per second: 3
- Wind Sword (Sword) – Dask: +240, Damage: 60, Attacks per second: 1
- Flamejet Staff (Staff) – Damage: 4, Attacks per second: 15, Burning damage: +20%, Inaccuracy: +20%
- Crusher Staff (Staff) – Damage: 60, Attacks per second: 1
- Apocalypse Staff (Staff) – Sequence: +3, Damage: 40, Attacks per second: 0.5
- Mountain Shield (Shield) – Blocking an enemy stuns them; Block mobility: +?%, Stun time: +?
- Wall of Suffering (Shield) – When you block an enemy, they are hit with a flame column; Flame block damage: +?%, Block mobility: +?%
Rare
- The Mollusk (Helmet) – Standing defense: +20%
- Helm of Command (Helmet) – Range: +15%, Attack size: +20%
- Beautiful Armet (Helmet) – Poise: -50%, Defense: +20%
- Gossamer Hood (Helmet) – Health modifier: -95%, Barrier: +25
- Mask of Shame (Helmet) – Damage: +20%, Despair gain: +20%
- Chieftain’s Headress (Helmet) – Damage: +20%, Poise Damage: -50%
- Crown of Elation (Helmet) – For each active potion, you deal more damage; Damage per effect: +5%
- Illusory Cloak (Armor) – Moving Evasion: +?%
- Verglas Coat (Armor) – When you take damage, emit frozen shards; Icestrike: enabled, Ice shard damage: +10%
- The Slubberdegullion (Armor) – Enemies drop far more health globs; Health drop rate: +250%
- Warding Robe (Armor) – Barrier: +5
- Celebratory Tunic (Armor) – You are healed whenever you evade an attack; Evasion heal: +2
- Ghostly Pendant (Amulet) – Evasion: +10%, Dodge evade: Enabled
- Elemental Whirlwind (Amulet) – For every status effect on an enemy (burning, freezing, electrified), they take more damage; Extra Damage: +10%
- Contagious Laughter (Amulet) – Electrified enemies damage other nearby electrified enemies; Laughter Damage: 5%
- Mark of the Tyrant (Amulet) – Knockback Time: +50%, Knockback Distance: -90%
- Hopeless Emblem (Amulet) – Health Steal: +0.5%, Despair per kill: +0.2
- Vengeful Amulet (Amulet) – Damage: +50%, Damage Taken: +50%
- Splenetic Amulet (Amulet) – Power per kill: +0.2
- Monsters Guide (Book) – Enemy Health: -10%
- The Yadomejutsu (Book) – Your attacks reflect projectiles; Reflected damage: +200%
- Makar’s Banned Verses (Book) – Burning Damage: +20%
- Brumal Edda (Book) – Ice Attack Damage: +20%
- Vernal Edda (Book) – Electric Attack Damage: +20%
- Atumnal Edda (Book) – Fire Attack Damage: +20%
- Slippers (Boots) – Barrier: +2
- Stonesouls (Boots) – Poise: +50%
- Bullhooves (Boots) – Power Gain: +20%
- Kingly Boots (Boots) – Attack Size: +40%
- Firewalkers (Boots) – You leave a trail of fire behind you; Fire trail damage: +20%
- Mucklucks (Boots) – Damage: +20%, Range: -65%
- Heartseekers (Gloves) – Projectiles seek out enemies; Seeking: Enabled
- Monkey Hide Gloves (Gloves) – Your projectiles bounce off walls, increasing their damage; Bounce damage: +50%
- Silken Gloves (Gloves) – Barrier: +2
- Heavy Strap (Gloves) – Pierce chance: +40%
- Rune of the Horse (Rune) – Speed modifier: +5%
- Rune of the Hawk (Rune) – Electrified effect: +5%
- Rune of the Wolf (Rune) – Freezing effect: +5%
- Rune of the Lizard (Rune) – Burning damage: +5%
- Hotshot (Bow) – Sequence: 4, Damage: 15, Attack per second: 1, Burning Damage: +20%
- Wo Mur Ran (Bow) – Damage: 30, Bounce Damage: +20%, Attacks per second: 2
- Chaff Launcher (Bow) – Attacks: +12, Damage: 5, Attacks per second: 1, Inaccuracy: +20%
- Shock Sticker (Spear) – Spear length: 30, Damage: 30, Poise damage: +200%, Attacks per second: 2
- Maulers (Fists) – Damage: 30, Poise damage: +50%, Attacks per second: 2
- Razorice Blade (Sword) – Instantly freezes all enemies you hit; Icestrike: Enabled, Damage: 40, Attacks per second: 1.5
- Lava Chopper (Axe) – Damage: 30, Attacks per second: 1
- Dancing Axe (Axe) – Damage: 15, Attack Mobility: +35%, Attacks per second: 4
- Cretin’s Poker (Spear) – Damage: 24, Attacks per second: 2.5
- Obsidian Staff (Staff) – Damage: 20, Attacks per second: 1.5
- Arc Staff (Staff) – Fork Depth: +2, Projectile Forks: +2, Damage: 20, Attacks per second: 1
- Crystal Staff (Staff) – Damage: 30, Attacks per second: 1