In the game, knowing which section of your tank and ammunition has taken damage is important for making effective attacks. Check out the details in this guide and learn about hit zones and how performance is affected by damage.
Hit Zones Guide
This guide contains information and numbers on how much damage different parts of the tank receive from which ammunition and how that damage affects the tank’s performance.
Damage and Zones
Depending on where you hit a tank, different amounts of damage are dealt and different components of the tank can be damaged.
Each tank has the best armor on the front, so you should always try and face an enemy head-on to reduce the chance of receiving high amounts of damage. All tanks have a damage multiplier of 0.5 on the front for armour piercing ammunition. T09 has an additional multiplier for non-armor-piercing ammunition of 0.5 on the front, Bangur and Mayraj of 0.65.
Some parts have an additional health value. Damage received to that particular part will reduce the part health and the part will not be damaged before it’s health is reduced to 0.
The amount of damage received is calculated by taking the base damage of the projectile and multiplying it with the damage multiplier of the part of the hull that was hit. If the ammunition is not armor-piercing, an additional “non-armor-piercing-multiplier” is factored in, further reducing the damage received. The following tables list all values that are used for calculation.
T09
Ammunition: HEAT (high explosive anti-tank)
Location | Damage Multiplier | Non-Armor-Piercing Multiplier | Effect | Part Health |
---|---|---|---|---|
Front | 0.5 | 0.5 | – | – |
Side | 1.2 | 0.8 | – | – |
Rear | 1.5 | 1 | Disable Motor | 25 |
Turret | 1 | 0.5 | Disable Turret | 40 |
Tracks L | 0.8 | 1 | Disable Trks L | 20 |
Tracks R | 0.8 | 1 | Disable Trks R | 20 |
Bangur
Ammunition: EF (explosive fragmentation)
Location | Damage Multiplier | Non-Armor-Piercing Multiplier | Effect | Part Health |
---|---|---|---|---|
Front | 0.5 | 0.65 | – | – |
Side | 1.2 | 1 | – | – |
Rear | 1.5 | 1 | Disable Motor | 20 |
Turret | 1 | 0.8 | Disable Turret | 50 |
Tracks L | 0.8 | 1 | Disable Trks L | 20 |
Tracks R | 0.8 | 1 | Disable Trks R | 20 |
Mayraj
Ammunition: Guided Rockets
Location | Damage Multiplier | Non-Armor-Piercing Multiplier | Effect | Part Health |
---|---|---|---|---|
Front | 0.5 | 0.65 | – | – |
Side | 1 | 1 | – | – |
Rear | 1.5 | 1 | Disable Motor | 25 |
Turret | 1 | 0.8 | Disable Turret | 40 |
Tracks L | 0.8 | 1 | Disable Trks L | 20 |
Tracks R | 0.8 | 1 | Disable Trks R | 20 |
Ammunition
Name | Base Damage | Is Armor Piercing |
---|---|---|
EF | 50 | No |
HEAT | 80 | Yes |
Rocket | 70 | No |